Australian Magician's Dream Activity

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Age: 11+ yrs
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Cost: Free
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Difficulty: Easy
description
Lessons: Activity, Reading
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Duration: 1 hr
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Platforms: Offline
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Schedule: No

Description

This activity introduces a range of computing concepts in a memorable way. It introduces a magic trick and show how abstraction, logical reasoning and computational modelling can be used to check the algorithm works. Combined with the 'Punch card searching' activity it introduces a divide and conquer algorithm used by early computers.

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Provider

CAS London
CAS London
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CAS London is a jointly run collaboration of the School of Electronic Engineering and Computer Science at Queen Mary University London (QMUL) and the Department of Education and Professional Studies at King’s College London (KCL). QMUL offers a range of degrees in computer science and KCL trains future teachers of computer science on the PGCE in Computer Science.

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